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Brayden Beavis's Blog

Member since Dec 2017

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Dev Log 1

Dev Log 1

Being approached with the task to create a ‘calming’ experience for LiminalVR users was juxtaposing because at first we were absolutely not calm with...

· 1.5k · 2
Prioritisation

Prioritisation

The design team initially proposed that we use the spaceship as the central HUB world for the player to return to after a mission’s closure, with...

· 1k
Grids Pro Asset Offset

Grids Pro Asset Offset

Colony 7 relies on a grid system for assets to snap together, this is so that when an asset is in the way of the player, the player is unable to move...

· 850+
Scope

Scope

After getting the green light on the Colony 7 pitch, we entered pre production with a grand scheme that was very large in scope, but seemed...

· 900+
Colour Pallets

Colour Pallets

In the early stages of design the team failed to outline a clear and concise colour palette to work within. Essentially this allowed for each member...

· 900+
Modular Asset Kits

Modular Asset Kits

Having never dived into the world of modular asset creation before, I decided to do some research into how artists and level designers work within...

· 850+